AI Generated GGL
|
Deity
Name |
Domains |
Req AL |
Specialty
Priest Abilities |
|
Becky,
Goddess of Brunch |
Avocado,
Indulgence |
NG |
Lvl 1: Calm Emotions 1/day. Lvl 10: Feast
of Blessings (cast Heroes' Feast once per long rest). |
|
Bertha
the Bubbly |
Soap,
Suds, Purification |
LG |
Lvl 1: Create Water 2/day. Lvl 6: Enemies
within 10' make Dex saves or fall prone (bubble slick). |
|
Blorbo of the Void |
Memes,
Cosmic Insignificance |
CE |
Lvl 1: 1V: Confuse someone for 1 round (save negates). Lvl 9: Resist Reality (immune to planar banishment). |
|
Bureaucrates, God of Red Tape |
Law,
Knowledge, Order |
LN |
Lvl 1: Can summon an unbreakable contract that forces creatures to
abide by deals they make with you (DC 13 to resist). 5th: Once per day, force
a creature to repeat its last action if it failed to
fill out the "proper paperwork" (Wisdom save DC 15). Lvl 9: Summon a Bureaucratic Construct that negates all
spellcasting within 30 ft. unless the caster recites their
spell's verbal component in legal jargon. |
|
Chad
of the Gym |
Biceps,
Ego, Gains |
CN |
Lvl 1: Add Str mod to intimidate checks. Lvl
8: Gain Enlarge/Reduce as a spell-like ability targeting self only. |
|
Chadgar, Lord of Dubious Confidence |
Strength,
Luck, War |
CN |
Lvl 1: Once per short rest, you can declare any action to be
“definitely possible” and roll with triple advantage. Lvl 5: If an attack would drop you to 0 HP, you instead survive with 1 HP and
flex dramatically. Lvl 9: Once per long rest, you
can force fate itself to change—reroll any roll made in the last round (even
by the DM). |
|
Cindera the Shady |
Gossip,
Shadows |
CN |
Lvl 1: Can always eavesdrop unnoticed. Lvl
6: Cast Invisibility as a spell-like ability 2/day. |
|
Gary
of the Spreadsheet |
Bureaucracy,
Organization |
LN |
Lvl 1: Auto-identify one contract loophole/day. Lvl
10: 1M: Force a reroll on a failed group plan action. |
|
Illumi-Naughty,
The Cloaked Gossip |
Secrets,
Trickery, Twilight |
NE |
Lvl 1: You can hear whispered conversations up to 300 feet away as long as your name is mentioned at least once. Lvl 5: Once per short rest,
you can erase yourself from a creature’s memory for 10 minutes. Lvl 9: You may rewrite up to 10 minutes of recent history
for a group of creatures (DC 18 to resist). |
|
Justitia,
Goddess of Unyielding Fairness |
Law,
Justice, Balance |
LG |
Lvl 1: You can transfer damage taken to the creature that caused it
once per long rest. Lvl 5: If
an ally within 30 ft. takes damage, you may redirect half of it to another
enemy instead. Lvl 9: Once per day, force absolute
balance—damage dealt is automatically split evenly among all creatures in a
60-ft. radius. |
|
Karl
the Unshaken |
Coffee,
Motivation |
LG |
Lvl 1: Immune to sleep effects. Lvl 8:
Once/day, energize a group, granting +2 to initiative and +10' movement for
CL rounds. |
|
Kharma,
The Cosmic Accountant |
Fate,
Judgment, Luck |
TN |
Lvl 1: Once per day, force an enemy who hit
you with a critical to roll on the fumble chart instead. Lvl 5: Whenever you land a
critical hit, you may cause an enemy in sight to suffer one as well. Lvl 9: Once per long rest, invoke karmic retribution—an
enemy takes all the damage they have dealt in the last minute as a single
burst of force. |
|
Lady
Tranquility |
Silence,
Meditation |
LN |
Lvl 1: Silence effect in 10' radius, dispelled if you shout. Lvl 8: 1/day, restore one exhausted/restless ally to full
rest. |
|
Overchonk, The Indestructible |
Endurance,
Protection, Gluttony |
N |
Lvl 1: Your HP cannot be reduced below 1
more than once per long rest. Lvl 5:
Incoming damage is reduced by 5 as long as you
remain in place for a turn. Lvl 9: Once per long
rest, become completely immune to all damage for 1 minute, but you can only
move at half speed. |
|
Plotarmoron, Patron of Convenient
Survival |
Destiny,
Heroism, Absurd Luck |
NG |
Lvl 1: Once per long rest, automatically succeed a saving throw,
even if you rolled a natural 1. Lvl 5:
Once per day, negate any effect that would kill you, no questions asked. Lvl 9: When reduced to 0 HP, you miraculously
"survive" through contrived means and recover to half HP instead. |
|
Procrastion, The Postponer |
Time,
Trickery, Sloth |
CG |
Lvl 1: Once per day, delay any negative effect (including death)
for 24 hours. Lvl 5: You
can delay a spell's effect on yourself for up to 1 minute,
choosing when it activates. Lvl 9: Create a
localized time bubble where all actions are delayed by 1d4 rounds (DC 17 to
resist). |
|
Todd
the Forgotten |
Being
Ignored, Surprise |
CG |
Lvl 1: +2 to stealth checks. Lvl 7: Pick
one spell; it becomes undetectable while cast. |
|
Tyranika,
The Micro-Manager |
War,
Domination, Cities |
LE |
Lvl 1: Can issue telepathic "suggestions" (DC 13 save) to
allies and subordinates within 100 ft. once per short rest. Lvl 5: Allies within 30 ft.
gain a +2 morale bonus to all rolls, but must obey
your spoken commands or lose the bonus. Lvl 9: Once
per day, issue a Royal Decree that forces all creatures in a city-sized area
to obey a single lawful command for 24 hours (DC 18 to resist). |
|
Vibros, God of Unstoppable Motion |
Travel,
Chaos, Energy |
CN |
Lvl 1: Gain permanent +10 ft. movement and
never suffer difficult terrain penalties. Lvl 5:
Dash as a bonus action and ignore opportunity attacks while doing so. Lvl 9: Once per long rest, move so fast you act twice in
a single round. |
|
Zargothrax Supreme |
Overcompensation,
Lasers |
LE |
Lvl 1: 1M: Summon a weapon of radiant energy for CL minutes. Lvl 12: Gain a beam attack dealing 3d8 radiant dmg. |
|
Grumble,
Lord of Inconvenience |
Misfortune,
Annoyance, Traffic |
NE |
Lvl 1: Once per day, cause a creature
to stub its toe or trip (1d4 damage). Lvl 5: Once
per long rest, summon an obstacle course slowing enemies' movements by half
(30-ft radius). Lvl 10: Once per day, cause a wave
of annoyance, forcing creatures to fail concentration (1d4 rounds). |
|
Hilda
of the Heap |
Trash,
Hoarding, Scavenging |
CN |
Lvl 1: Summon a pile of random junk for
cover or a temporary shield (AC +2 for 1 min). Lvl
5: Once per day, summon a random item from a pile of garbage (random chance).
Lvl 10: Create a trash heap that distorts time,
slowing enemies and providing concealment for allies (30-ft radius). |
|
Felix
the Unlucky |
Chaos,
Bad Luck, Misfortune |
CE |
Lvl 1: Reverse luck, causing success to
become failure (once per day). Lvl 5: Once per day,
cause bad luck, forcing creatures within 30 ft to have disadvantage
on their next attack (Constitution save). Lvl 10:
Reset a round of combat by making all creatures reroll their actions (once
per long rest). |
|
Twirly,
the God of Dance |
Movement,
Rhythm, Celebration |
CG |
Lvl 1: Dance to inspire allies (+1 to saving throws for 1 minute). Lvl
5: Once per short rest, cause enemies to dance uncontrollably (DC 14
Dexterity save). Lvl 10: Every ally within 30 ft
gains the effects of Haste for 1 minute (once per long rest). |
|
Grumpy
Grandpa, Keeper of Complaints |
Age,
Complaints, Sarcasm |
LN |
Lvl 1: Cause a creature to feel
exhausted (disadvantage on ability checks for 1 hour). Lvl
5: Force creatures within 20 feet to listen to a rant, causing disadvantage on attacks and saves for 1 minute (once per
long rest). Lvl 10: Complaints cause all creatures
within 60 ft to have disadvantage on their next roll
(once per long rest). |
|
Zetrix the Confusing |
Paradoxes,
Puzzles, Riddles |
TN |
Lvl 1: Cast Minor Illusion to confuse a
creature. Lvl 5: Create a riddle that grants allies
+2 to their next roll (once per day). Lvl 10:
Create a paradox field where enemies are disoriented (disadvantage on all
rolls for 1 minute). |
|
Valkara, Goddess of Eternal
Youth |
Youth,
Beauty, Immortality |
LG |
Lvl 1: Cast Charm Person once per day
on anyone who admires your beauty. Lvl 5: Grant
rejuvenation to an ally, providing immunity to aging/fatigue for 1 hour (once
per long rest). Lvl 10: Reset an ally’s hit points
to max (once per day). |
|
Chimera,
Master of Fusions |
Mutation,
Transformation, Hybridization |
CE |
Lvl 1: Grow extra arms for 1 hour (+2
to attack rolls). Lvl 5: Grant an ally a temporary
hybrid ability (wings, claws, etc.) once per short rest. Lvl
10: Merge with a creature to gain all their abilities for 1 hour (once per
long rest). |
|
Pip,
Patron of Oddities |
Weirdness,
Abnormality, Odd Items |
CN |
Lvl 1: Summon a random item with no
purpose but useful in odd ways (e.g., squeaky boots). Lvl
5: Once per day, create a pocket dimension with altered items and creatures. Lvl 10: Switch body parts of a creature, confusing them
(attack rolls at disadvantage). |
|
Ember,
Smoldering Flame |
Fire,
Passion, Temper |
NE |
Lvl 1: Cause a creature to feel intense
heat (1d6 fire damage, Constitution save). Lvl 5: Summon
a fiery aura causing 1d6 fire damage to all creatures within 10 ft (once per
long rest). Lvl 10: Unleash an explosion of fire
dealing 6d6 damage in a 30-ft radius (DC 17 to resist, once per day). |
|
Penny
of the Pocketbook |
Wealth,
Greed, Shopping |
LN |
Lvl 1: Summon a small amount of gold or
a trivial item. Lvl 5: Double any loot found for 24
hours (once per long rest). Lvl 10: Force a
merchant to offer a significant discount on one item (once per day). |
|
Klem,
God of Mechanical Precision |
Engineering,
Gears, Perfection |
LG |
Lvl 1: Construct a small mechanical
item (trap, device, etc.). Lvl 5: Create a
mechanical construct to assist in combat for 1 hour (once per long rest). Lvl 10: Create a mechanical construct that grants
advantage on attack rolls for allies within 60 feet. |
|
Mimicra, Mistress of Mimicry |
Imitation,
Deception, Duplicity |
CN |
Lvl 1: Mimic the voice of a creature
you’ve heard within the last 24 hours. Lvl 5:
Create a duplicate of yourself, confusing enemies (disadvantage on attack
rolls). Lvl 10: Mimic any creature’s abilities for
1 minute (once per long rest). |
|
Fanglor, Beast of Hunger |
Hunger,
Predation, Savagery |
CE |
Lvl 1: Gain advantage on tracking
creatures and finding food. Lvl 5: Drain life force
from a creature, healing for half the damage dealt (once per short rest). Lvl 10: Consume the essence of a creature you’ve slain,
gaining its abilities for 1 hour (once per long rest). |
|
Umbra,
Mistress of Shadows |
Darkness,
Silence, Stealth |
NE |
Lvl 1: Cast Darkness without concentration
once per day. Lvl 5: Create an area of complete
silence where no sound can be heard (once per long rest). Lvl
10: Merge with your shadow to become invisible in dim light or darkness. |
|
Zuzu,
Collector of Moments |
Memories,
Time, Nostalgia |
TN |
Lvl 1: Share a past memory with others.
Lvl 5: Relive a past memory to gain advantage on a
specific skill check or save. Lvl 10: Rewind time
by 1 minute, undoing the last 60 seconds of events (once per long rest). |
|
Glimmer,
Goddess of Sparkle |
Light,
Glamour, Reflection |
CG |
Lvl 1: Cast Faerie Fire, but with
radiant sparkles. Lvl 5: Create an aura that grants
advantage on Charisma checks (once per short rest). Lvl
10: Turn invisible in a burst of sparkling light (once per long rest). |
|
Nosferis, Lord of Eternal Night |
Darkness,
Vampires, Immortality |
LE |
Lvl 1: Gain resistance to necrotic
damage. Lvl 5: Drain life from a creature, healing
for half the damage dealt (once per short rest). Lvl
10: Become a shadowy figure, gaining immunity to all damage for 1 minute
(once per long rest). |
|
Whimsy,
Goddess of Chaos |
Luck,
Randomness, Trickery |
CN |
Lvl 1: Force a random outcome in a
creature's action (once per day). Lvl 5: Change the
effects of a spell or ability (once per long rest). Lvl
10: Create a whirlwind of chaotic energy, causing random effects on all
creatures (once per day). |
|
Karnok, The Meathead |
Strength,
Muscles, Physical Prowess |
CN |
Lvl 1: Gain +2 to Strength-based skill
checks. Lvl 5: Use action to flex and gain temporary
hit points equal to Strength modifier (once per short rest). Lvl 10: Gain advantage on all Strength checks and saving
throws for 10 minutes (once per long rest). |