AI Generated GGL

 

Deity Name

Domains

Req AL

Specialty Priest Abilities

Becky, Goddess of Brunch

Avocado, Indulgence

NG

Lvl 1: Calm Emotions 1/day. Lvl 10: Feast of Blessings (cast Heroes' Feast once per long rest).

Bertha the Bubbly

Soap, Suds, Purification

LG

Lvl 1: Create Water 2/day. Lvl 6: Enemies within 10' make Dex saves or fall prone (bubble slick).

Blorbo of the Void

Memes, Cosmic Insignificance

CE

Lvl 1: 1V: Confuse someone for 1 round (save negates). Lvl 9: Resist Reality (immune to planar banishment).

Bureaucrates, God of Red Tape

Law, Knowledge, Order

LN

Lvl 1: Can summon an unbreakable contract that forces creatures to abide by deals they make with you (DC 13 to resist). 5th: Once per day, force a creature to repeat its last action if it failed to fill out the "proper paperwork" (Wisdom save DC 15). Lvl 9: Summon a Bureaucratic Construct that negates all spellcasting within 30 ft. unless the caster recites their spell's verbal component in legal jargon.

Chad of the Gym

Biceps, Ego, Gains

CN

Lvl 1: Add Str mod to intimidate checks. Lvl 8: Gain Enlarge/Reduce as a spell-like ability targeting self only.

Chadgar, Lord of Dubious Confidence

Strength, Luck, War

CN

Lvl 1: Once per short rest, you can declare any action to be “definitely possible” and roll with triple advantage. Lvl 5: If an attack would drop you to 0 HP, you instead survive with 1 HP and flex dramatically. Lvl 9: Once per long rest, you can force fate itself to change—reroll any roll made in the last round (even by the DM).

Cindera the Shady

Gossip, Shadows

CN

Lvl 1: Can always eavesdrop unnoticed. Lvl 6: Cast Invisibility as a spell-like ability 2/day.

Gary of the Spreadsheet

Bureaucracy, Organization

LN

Lvl 1: Auto-identify one contract loophole/day. Lvl 10: 1M: Force a reroll on a failed group plan action.

Illumi-Naughty, The Cloaked Gossip

Secrets, Trickery, Twilight

NE

Lvl 1: You can hear whispered conversations up to 300 feet away as long as your name is mentioned at least once. Lvl 5: Once per short rest, you can erase yourself from a creature’s memory for 10 minutes. Lvl 9: You may rewrite up to 10 minutes of recent history for a group of creatures (DC 18 to resist).

Justitia, Goddess of Unyielding Fairness

Law, Justice, Balance

LG

Lvl 1: You can transfer damage taken to the creature that caused it once per long rest. Lvl 5: If an ally within 30 ft. takes damage, you may redirect half of it to another enemy instead. Lvl 9: Once per day, force absolute balance—damage dealt is automatically split evenly among all creatures in a 60-ft. radius.

Karl the Unshaken

Coffee, Motivation

LG

Lvl 1: Immune to sleep effects. Lvl 8: Once/day, energize a group, granting +2 to initiative and +10' movement for CL rounds.

Kharma, The Cosmic Accountant

Fate, Judgment, Luck

TN

Lvl 1: Once per day, force an enemy who hit you with a critical to roll on the fumble chart instead. Lvl 5: Whenever you land a critical hit, you may cause an enemy in sight to suffer one as well. Lvl 9: Once per long rest, invoke karmic retribution—an enemy takes all the damage they have dealt in the last minute as a single burst of force.

Lady Tranquility

Silence, Meditation

LN

Lvl 1: Silence effect in 10' radius, dispelled if you shout. Lvl 8: 1/day, restore one exhausted/restless ally to full rest.

Overchonk, The Indestructible

Endurance, Protection, Gluttony

N

Lvl 1: Your HP cannot be reduced below 1 more than once per long rest. Lvl 5: Incoming damage is reduced by 5 as long as you remain in place for a turn. Lvl 9: Once per long rest, become completely immune to all damage for 1 minute, but you can only move at half speed.

Plotarmoron, Patron of Convenient Survival

Destiny, Heroism, Absurd Luck

NG

Lvl 1: Once per long rest, automatically succeed a saving throw, even if you rolled a natural 1. Lvl 5: Once per day, negate any effect that would kill you, no questions asked. Lvl 9: When reduced to 0 HP, you miraculously "survive" through contrived means and recover to half HP instead.

Procrastion, The Postponer

Time, Trickery, Sloth

CG

Lvl 1: Once per day, delay any negative effect (including death) for 24 hours. Lvl 5: You can delay a spell's effect on yourself for up to 1 minute, choosing when it activates. Lvl 9: Create a localized time bubble where all actions are delayed by 1d4 rounds (DC 17 to resist).

Todd the Forgotten

Being Ignored, Surprise

CG

Lvl 1: +2 to stealth checks. Lvl 7: Pick one spell; it becomes undetectable while cast.

Tyranika, The Micro-Manager

War, Domination, Cities

LE

Lvl 1: Can issue telepathic "suggestions" (DC 13 save) to allies and subordinates within 100 ft. once per short rest. Lvl 5: Allies within 30 ft. gain a +2 morale bonus to all rolls, but must obey your spoken commands or lose the bonus. Lvl 9: Once per day, issue a Royal Decree that forces all creatures in a city-sized area to obey a single lawful command for 24 hours (DC 18 to resist).

Vibros, God of Unstoppable Motion

Travel, Chaos, Energy

CN

Lvl 1: Gain permanent +10 ft. movement and never suffer difficult terrain penalties. Lvl 5: Dash as a bonus action and ignore opportunity attacks while doing so. Lvl 9: Once per long rest, move so fast you act twice in a single round.

Zargothrax Supreme

Overcompensation, Lasers

LE

Lvl 1: 1M: Summon a weapon of radiant energy for CL minutes. Lvl 12: Gain a beam attack dealing 3d8 radiant dmg.

Grumble, Lord of Inconvenience

Misfortune, Annoyance, Traffic

NE

Lvl 1: Once per day, cause a creature to stub its toe or trip (1d4 damage). Lvl 5: Once per long rest, summon an obstacle course slowing enemies' movements by half (30-ft radius). Lvl 10: Once per day, cause a wave of annoyance, forcing creatures to fail concentration (1d4 rounds).

Hilda of the Heap

Trash, Hoarding, Scavenging

CN

Lvl 1: Summon a pile of random junk for cover or a temporary shield (AC +2 for 1 min). Lvl 5: Once per day, summon a random item from a pile of garbage (random chance). Lvl 10: Create a trash heap that distorts time, slowing enemies and providing concealment for allies (30-ft radius).

Felix the Unlucky

Chaos, Bad Luck, Misfortune

CE

Lvl 1: Reverse luck, causing success to become failure (once per day). Lvl 5: Once per day, cause bad luck, forcing creatures within 30 ft to have disadvantage on their next attack (Constitution save). Lvl 10: Reset a round of combat by making all creatures reroll their actions (once per long rest).

Twirly, the God of Dance

Movement, Rhythm, Celebration

CG

Lvl 1: Dance to inspire allies (+1 to saving throws for 1 minute). Lvl 5: Once per short rest, cause enemies to dance uncontrollably (DC 14 Dexterity save). Lvl 10: Every ally within 30 ft gains the effects of Haste for 1 minute (once per long rest).

Grumpy Grandpa, Keeper of Complaints

Age, Complaints, Sarcasm

LN

Lvl 1: Cause a creature to feel exhausted (disadvantage on ability checks for 1 hour). Lvl 5: Force creatures within 20 feet to listen to a rant, causing disadvantage on attacks and saves for 1 minute (once per long rest). Lvl 10: Complaints cause all creatures within 60 ft to have disadvantage on their next roll (once per long rest).

Zetrix the Confusing

Paradoxes, Puzzles, Riddles

TN

Lvl 1: Cast Minor Illusion to confuse a creature. Lvl 5: Create a riddle that grants allies +2 to their next roll (once per day). Lvl 10: Create a paradox field where enemies are disoriented (disadvantage on all rolls for 1 minute).

Valkara, Goddess of Eternal Youth

Youth, Beauty, Immortality

LG

Lvl 1: Cast Charm Person once per day on anyone who admires your beauty. Lvl 5: Grant rejuvenation to an ally, providing immunity to aging/fatigue for 1 hour (once per long rest). Lvl 10: Reset an ally’s hit points to max (once per day).

Chimera, Master of Fusions

Mutation, Transformation, Hybridization

CE

Lvl 1: Grow extra arms for 1 hour (+2 to attack rolls). Lvl 5: Grant an ally a temporary hybrid ability (wings, claws, etc.) once per short rest. Lvl 10: Merge with a creature to gain all their abilities for 1 hour (once per long rest).

Pip, Patron of Oddities

Weirdness, Abnormality, Odd Items

CN

Lvl 1: Summon a random item with no purpose but useful in odd ways (e.g., squeaky boots). Lvl 5: Once per day, create a pocket dimension with altered items and creatures. Lvl 10: Switch body parts of a creature, confusing them (attack rolls at disadvantage).

Ember, Smoldering Flame

Fire, Passion, Temper

NE

Lvl 1: Cause a creature to feel intense heat (1d6 fire damage, Constitution save). Lvl 5: Summon a fiery aura causing 1d6 fire damage to all creatures within 10 ft (once per long rest). Lvl 10: Unleash an explosion of fire dealing 6d6 damage in a 30-ft radius (DC 17 to resist, once per day).

Penny of the Pocketbook

Wealth, Greed, Shopping

LN

Lvl 1: Summon a small amount of gold or a trivial item. Lvl 5: Double any loot found for 24 hours (once per long rest). Lvl 10: Force a merchant to offer a significant discount on one item (once per day).

Klem, God of Mechanical Precision

Engineering, Gears, Perfection

LG

Lvl 1: Construct a small mechanical item (trap, device, etc.). Lvl 5: Create a mechanical construct to assist in combat for 1 hour (once per long rest). Lvl 10: Create a mechanical construct that grants advantage on attack rolls for allies within 60 feet.

Mimicra, Mistress of Mimicry

Imitation, Deception, Duplicity

CN

Lvl 1: Mimic the voice of a creature you’ve heard within the last 24 hours. Lvl 5: Create a duplicate of yourself, confusing enemies (disadvantage on attack rolls). Lvl 10: Mimic any creature’s abilities for 1 minute (once per long rest).

Fanglor, Beast of Hunger

Hunger, Predation, Savagery

CE

Lvl 1: Gain advantage on tracking creatures and finding food. Lvl 5: Drain life force from a creature, healing for half the damage dealt (once per short rest). Lvl 10: Consume the essence of a creature you’ve slain, gaining its abilities for 1 hour (once per long rest).

Umbra, Mistress of Shadows

Darkness, Silence, Stealth

NE

Lvl 1: Cast Darkness without concentration once per day. Lvl 5: Create an area of complete silence where no sound can be heard (once per long rest). Lvl 10: Merge with your shadow to become invisible in dim light or darkness.

Zuzu, Collector of Moments

Memories, Time, Nostalgia

TN

Lvl 1: Share a past memory with others. Lvl 5: Relive a past memory to gain advantage on a specific skill check or save. Lvl 10: Rewind time by 1 minute, undoing the last 60 seconds of events (once per long rest).

Glimmer, Goddess of Sparkle

Light, Glamour, Reflection

CG

Lvl 1: Cast Faerie Fire, but with radiant sparkles. Lvl 5: Create an aura that grants advantage on Charisma checks (once per short rest). Lvl 10: Turn invisible in a burst of sparkling light (once per long rest).

Nosferis, Lord of Eternal Night

Darkness, Vampires, Immortality

LE

Lvl 1: Gain resistance to necrotic damage. Lvl 5: Drain life from a creature, healing for half the damage dealt (once per short rest). Lvl 10: Become a shadowy figure, gaining immunity to all damage for 1 minute (once per long rest).

Whimsy, Goddess of Chaos

Luck, Randomness, Trickery

CN

Lvl 1: Force a random outcome in a creature's action (once per day). Lvl 5: Change the effects of a spell or ability (once per long rest). Lvl 10: Create a whirlwind of chaotic energy, causing random effects on all creatures (once per day).

Karnok, The Meathead

Strength, Muscles, Physical Prowess

CN

Lvl 1: Gain +2 to Strength-based skill checks. Lvl 5: Use action to flex and gain temporary hit points equal to Strength modifier (once per short rest). Lvl 10: Gain advantage on all Strength checks and saving throws for 10 minutes (once per long rest).